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Old Jun 12, 2005, 08:25 AM // 08:25   #21
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Its all demand and supply. The more popular runes are still going for sky-high prices. I like the trader. No more paying for over inflated prices because you can't find people to buy from.
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Old Jun 12, 2005, 08:33 AM // 08:33   #22
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rune traders is a good idea, but in my view the implementation of it sucks because the prices the traders pay to you is a total scam
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Old Jun 12, 2005, 08:54 AM // 08:54   #23
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yay, but...well, i like them. i had some runes and noone wanted to buy them. sure, there might have been people interested, but after 10mins of advertising my goods in a major town i got bored. the trading via boards doesn't seem to work very well either. so i am glad to have a possibility to sell some runes and check the market prices. though i also think that the 25g you get for some runes is a joke. on the other hand, it's just the way the market works.

what i dislike about the rune traders is that it might make the game too easy especially post-searing. not only weapons but also runes now can be bought for a fairly low price right from the start. i guess a min-price wouldn't be that bad.

also there's one point i am not sure about: can you re-salvage runes from the armor you equipped with it? i never tried that since i don't want to waste any armor/rune. if so, what about changing it, so that minor runes always get destroyed? since there are so many runes around you could get some out of the game that way.

Last edited by triggerhappy; Jun 12, 2005 at 09:06 AM // 09:06..
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Old Jun 12, 2005, 11:53 AM // 11:53   #24
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The ambassador of the Ithkul empire votes: Yay!
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Old Jun 12, 2005, 12:04 PM // 12:04   #25
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Quote:
Originally Posted by triggerhappy
also there's one point i am not sure about: can you re-salvage runes from the armor you equipped with it? i never tried that since i don't want to waste any armor/rune. if so, what about changing it, so that minor runes always get destroyed? since there are so many runes around you could get some out of the game that way.
at the moment you have a chance to salvage runes out of armour (its not garunteed). I'm certaintly glad it's like that, I've managed to keep my superior vigor through 3 sets of armour... i couldn't care less about minors, they are almost throwaway items you equip to every available piece of armour now, but re-salvaging is important for the more expensive runes otherwise their price would escalate even further.
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Old Jun 12, 2005, 12:10 PM // 12:10   #26
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Quote:
Originally Posted by triggerhappy
can you re-salvage runes from the armor you equipped with it? i never tried that since i don't want to waste any armor/rune.
You could in beta. I never tried because the runes I wanted weren't exactly dropping like candy, and I didn't want to waste them on 30 AR gear that I'm upgrading in a few levels anyway.

I think the pricing is dumb. Unlike dye, there isn't enough market for runes to keep the prices stable, except for vigor and absorption runes (superior vigor was 100 platinum last I checked). It's kinda sad that dyes are more common than major runes, yet dyes have a higher base price for buying and selling. You're better off hoping you get a rare salvage for linen/silk/leather squares/steel instead of a rune at this point. The economy may have stabilized (which is always a good thing), but the prices are too low for their relative scarcity.

Though, one advantage of the Wal-Mart prices is that now PvP characters only have to throw away a few hundred gold to buy a few minors/majors they may have had trouble unlocking in PvE.
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Old Jun 12, 2005, 12:11 PM // 12:11   #27
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There's good and bad to it. I like being able to just go to a trader and pick up my minors that I couldn't salvage from my last set of armour, but it leaves a big hole inside where the entire idea of finding runes from enemies' armour was. I liked that - it was a nice little facet to the game.

As is always with online RPGs, the short-term good changes that hurt the game in the long-run will always be implemented over the long-term good changes that annoy a few new/inexperienced/complaining RPGers in the short-term.
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Old Jun 12, 2005, 12:31 PM // 12:31   #28
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Yay is All i can say
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Old Jun 12, 2005, 03:02 PM // 15:02   #29
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I like the rune traders since I don't have time to farm. It gives people a place to spend their gold where it leaves the economy.
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Old Jun 12, 2005, 05:08 PM // 17:08   #30
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They pull a bunch of rents out of the economy, and make it easier to get what you need. I like the trader on those grounds. It's still a pain to unlock the runes you need, but I get the feeling that Anet is not going to fix that particular grind anytime soon.

Perhaps the rune trader will convince more people to sell unided runes in town?

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Old Jun 12, 2005, 05:31 PM // 17:31   #31
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Quote:
Originally Posted by Ensign
Perhaps the rune trader will convince more people to sell unided runes in town?
Yea - they should be able to figure out that they get more than 25g for unided runes now.

Just wonder how long it will take them to figure it out.
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Old Jun 12, 2005, 07:56 PM // 19:56   #32
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I like the rune trader because it removes a lot of money from the game instead of moving gold around players. By pinning runes to supply and demand, the prices will be held in check and wont rise to huge, gouging amounts. Because the runes are so cheap, they are currently easy to buy up which drives the price up. I'd say just give it a week or two for the prices to stablize, which they will when people decide its too expensive to keep buying them and the chances of someone selling a lot of the same rune to drive the price back down to nothing is slim because they are hard to find in the field.

A yes for removing money from the game and pinning the runes to a value, but a no for current prices (which will hopefully rise)
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Old Jun 12, 2005, 08:23 PM // 20:23   #33
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I think A-Net needs to implement all the new merchants at the same time, they keep messing up the economy.

Edit: Spelt "I" Wrong.

Last edited by Mordeth Lestalk; Jun 13, 2005 at 05:48 AM // 05:48..
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Old Jun 12, 2005, 08:38 PM // 20:38   #34
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Nay.

It'd be one thing if each item had a min/max price, but every rune's price is totally out of whack now.
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Old Jun 12, 2005, 09:09 PM // 21:09   #35
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Quote:
Originally Posted by Cymmina
I think the pricing is dumb. Unlike dye, there isn't enough market for runes to keep the prices stable, except for vigor and absorption runes (superior vigor was 100 platinum last I checked). It's kinda sad that dyes are more common than major runes, yet dyes have a higher base price for buying and selling. You're better off hoping you get a rare salvage for linen/silk/leather squares/steel instead of a rune at this point. The economy may have stabilized (which is always a good thing), but the prices are too low for their relative scarcity.
For this reason I think they should've made it a rune merchant rather than a run trader. Prices scew the same if you buy it from the trader or from other people. Set prices is what is really needed.

Edit: Merchants sell for a fixed price ie: expert salvage for 400.
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Old Jun 13, 2005, 01:31 AM // 01:31   #36
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Yay. Love it.
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Old Jun 13, 2005, 02:04 AM // 02:04   #37
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I feel it will stabilize the market. If a rune trader is selling x rune at y price, then people will be forced to compete with the trader by selling runes at a price z, which means z will be < y.

So when people are always selling runes for less than traders, we will see true competition in the "rune market".
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Old Jun 13, 2005, 02:47 AM // 02:47   #38
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I love it because A) most of the time when you find a rune you can't use no one will want to buy it and B) most of the time when you want a rune no one will have it at town and C) it does NOT ruin the market because it keeps current with the runes' values. Tell me how selling superior vigors for 90plat is ruining the market?

If anything it disallows noobs from getting ripped off by people selling their runes for way too much gold.
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Old Jun 13, 2005, 05:15 AM // 05:15   #39
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Nay and a little Yay, but mainly nay.

I like the fact that it's easier to buy runes and sell(but only for the popular runes)

It's BS that the rune trader gives you 25g for many major runes. I mean come on a bloody common ID Kit costs 100!!

Major/Superior Runes are rare and should be priced as such regardless if they are popular or not.

I say make the rune trader give a minimum of 500g for Majors and 2k for Superiors.

Also if the rune trader is offering you crap like 25g don't take it. Either sell it to a merchant for the same 25g or to another player for less then the rune trader is charging them. If everyone simply refused to sell runes at the crap prices the trader offers they would raise the prices.
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Old Jun 13, 2005, 06:45 AM // 06:45   #40
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Phreaking Loser:<~>//WTS: Minor Rune of Fast Casting 15 Platinum\\<~>
Phreaking Loser:<~>//WTS: Minor Rune of Fast Casting 15 Platinum\\<~>
Phreaking Loser:<~>//WTS: Minor Rune of Fast Casting 15 Platinum\\<~>
Phreaking Loser:<~>//WTS: Minor Rune of Fast Casting 15 Platinum\\<~>

Do we not remember those days!? The rune trader is good on a level no other good can be for this economy. Do you people not see the gouging going on around you? The only people that don't stand to benefit from this are gold sellers. Yeah, I know 25g sucks. I was excited to salvage a major rune for a job i dont use, then cried when the mean bad rune trader dude only offered 135g for it. But I still cant complain and if you think it thru neither can you. You salvaged a rune you and your buds dont need. So you go to the trader and get very little for it. In reality the rune was worthless to you if you couldnt use it. So weigh out the options:
1. Price Gouging which hurts you as much as the next guy.
2. Computer Programmed Supply and Demand Calculations.

I prefer number two and I think you do, but just havent realized it yet.
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